RimWorld – Royalty V1.1 PC Free Donwload
Hardcore SK Rimworld A16 project 5.1 (07.06.17) The idea to create this project, appeared after using other modpacks, in which I didn't like a game balance. Some of its mods greatly simplify the gameplay, making it soon not interesting. The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet. Build grand throne rooms for your noble as they rise through the royal ranks. Dress them in finery fit for a monarch, or the prestige armor of a great warrior. They'll make speeches from the throne, inspiring your people, and play piano, harp, and harpsichord. Each title allows you to choose or upgrade an Imperial permit. A quick and easy to follow tutorial on how to get RimWorld release 1.1 with Royalty DLC for free! RimWorld: Royalty is a new DLC for RimWorld that will add a new missions and new abilities to your well-loved characters. There will also be a new combat system added to this expansion. However, because the RimWorld is a game founded upon story-generation, every game will likely have different requirements for each player.
About This Game
RimWorld is a story generator. It's designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the 'random' events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
Your colonists are not professional settlers – they're crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You'll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person's background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
Travel across the planet. You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts – take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.
(All non-English translations are made by fans.)
System Requirements
Windows
Mac OS X
SteamOS + Linux
Minimum:
OS: Windows 7
Processor: Core 2 Duo
Memory: 4 GB RAM
Graphics: DirectX 11+
Storage: 500 MB available space
DOWNLOAD LINKS
MEGA | Mediafire | Zippyshare
Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.
When active, it is seen as an additional menu on the top of the screen.
- 1Features
- 2Options
- 3Debug Action Menu
- 4Debug Logging Menu
Features
Items are shown from left to right in the picture.
Debug log
An output log for debugging. Shows errors if they occur, as well as debug outputs.
Package editor
Pleasant valley the long dark map. It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
View settings
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
Debug actions menu
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
Debug logging menu
Where some debugging information can be found, like crop economy, item nutrition, and such.
Inspector
Lets you see what's happening in the game.
God mode
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.
Godmode persists even when development mode is turned off.
Autopause
Toggles autopause when an error is logged.
Save translation report
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
Options
Permanently disable
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder Brutal legend crack.
It can be retrieved through:Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
Debug Action Menu
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
Commands prefaced with with 'T:' seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior.
Commands ending with an ellipsis '..' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
Incidents
Rimworld - Royalty For Mac Os
Creates events and raids
Action | Effect |
---|---|
Do incident (Map) | ? |
Do incident x10 (Map) | ? |
Do incident w/ point (Map) | ? |
Execute raid with points | ? |
Execute raid with factions | ? |
Execute raid with specifics | ? |
Quests
Tools for adding quests.
Action | Effect |
---|---|
Generate quest | ? |
Generate quests x10 | ? |
DGenerate quests x30 | ? |
Generate quest (1x for each points) | ? |
QuestPart test | ? |
Log genearted quest savedata | ? |
General
?
Action | Effect |
---|---|
Destroy All Plants | Destroys all plants on the map. |
Destroy All Things | Destroys everything [Clarification needed] on the map. |
Destroy Clutter | ? |
Finish All Research | Finishes all research projects. |
Replace All Trade Ships |
|
Change weather.. | Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather |
Play song.. | ? |
Play sound.. | ? |
End game condition.. | ? |
Add Prisoner | ? |
Add Guest | ? |
Force Enemy Assault | If there are waiting enemies on the map, force them to begin their attack. |
Force Enemy Flee | If there are attacking enemies on the map, force them to flee. |
Adaption Progess10 Days | ? |
Unload Unused Assets | ? |
Name settlement | ? |
Next lesson | ? |
Regen All Map Mesh Sections | ? |
Change Camera Config | ? |
Force Ship Countdown | ? |
Force Start Ship | ? |
Flash Trade Drop Spot | ? |
Kill Faction Leader | ? |
Kill Kidnapped Pawn | ? |
Set Faction Relations | ? |
Visitor Gift | ? |
Refog Map | ? |
Use Gen Step | ? |
Increment Time1 Hour | ? |
Increment Time6 Hours | ? |
Increment time 1 day | ? |
Increment Time1 Season | ? |
Storywatcher tick 1 day | ? |
Add techprint to project | ? |
Apply techprint on project | ? |
Kill Random Lent Colonist | ? |
Destroy All Hats | ? |
Pawn Kind Apparel Check | ? |
Pawn Kind Ability Check | ? |
Award 4 honor | ? |
Award 10 honor | ? |
Remove 4 honor | ? |
Reduce royal title | ? |
T: Destroy | Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind. |
T: Kill | Left click to kill an object or pawn. Killing this way would leave behind corpses or resources. |
T: 10 damage | Left click to deal 10 damage to an object or pawn. |
T: 500 damage | Left click to deal 10 damage to an object or pawn. |
T: Clear area 21x21 | Left click to destroy all objects in a 21 by 21 area, excluding flooring. |
T: Make Rock 11x11 | ? |
T: Explosion (bomb) | Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel |
T: Explosion (flame) | Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel |
T: Explosion (stun) | Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel |
T: Explosion (EMP) | Left click to create exposions of EMP. The explosions have a radius of ? tiles and do ? damage. Right click to cancel |
T: Explosion (extinguisher) | Left click to create explosions of firefoam similar to a firefoam popper. The foam has a radius of ? tiles and create Firefoam on the ground. Right click to cancel |
T: Explosion (smoke) | Left click to create clouds of Smoke. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel |
T: Lightning Strike | Left click to create Lightning strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel |
T: Add Snow | ? |
T: Remove Snow | ? |
T: Clear All Snow | ? |
T: Push heat (10) | ? |
T: Push heat (1000) | ? |
T: Push heat (-1000) | ? |
T: Finish Plant Growth | ? |
T: Grow1 Day | ? |
T: Grow To Maturity | ? |
T: Regen Section | ? |
T: Randomize Color | ? |
T: Rot1 day | ? |
T: Force sleep | ? |
T: Fuel -20% | ? |
T: Break down.. | ? |
T: Use Scatterer | ? |
BaseGen | ? |
SketchGen | ? |
T: Make Roof | ? |
T: Delete Roof | ? |
T: Test Flood Unfog | ? |
T: Flash Closwalk Cell30 | ? |
T: Flash Walk Path | ? |
T: Flash Skygaze Cell | ? |
T: Flash Direct Flee Dest | ? |
T: Flash Spectators Cells | ? |
T: Check Reachability | ? |
T: Flash TryFindRandomPawnExitCell | ? |
T: RandomSpotJustOutsideColony | ? |
T: Random Spot Near ThingAvoiding Host??? | ? |
T: Attach Fire | ? |
Pawns
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.
Action | Effect |
---|---|
T: Resurrect | ? |
T: Damage Until Down | ? |
T: Damage Legs | ? |
T: Damage To Death | ? |
T: Carried Damage To Death | ? |
T: 10 damage until dead | ? |
T: Damage Held Pawn To Death | ? |
T: Surgery Fail Minor | ? |
T: Surgery Fail Catastrophic | ? |
T: Surgery Fail Ridiculous | ? |
T: Restory Body Part | ? |
Apply damage.. | ? |
Apply Hedif.. | ? |
T: Remove Hediff.. | ? |
T: Heal random injury (10) | ? |
T: Activate HediffGiver | ? |
Activate HediffGiver World Pawn | ? |
T: Discover Hediffs | ? |
T: Grant Immunities | ? |
T: Give Birth | ? |
T: Resistance -1 | ? |
T: Resistance -10 | ? |
T: +20 neural heat | ? |
T: -20 neural heat | ? |
T: List Melee Verbs | ? |
T: Add/remove pawn relation | ? |
T: Add Opinion Talks About | ? |
T: Force vomit.. | ? |
T: Psyfocus +20% | ? |
T: Psyfocus -20% | ? |
T: Food -20% | ? |
T: Rest -20% | ? |
T: Joy -20% | ? |
T: Chemical -20% | ? |
Set Skill | ? |
Max Skill | ? |
T: Max All Skills | ? |
Mental break.. | ? |
Mental state.. | ? |
T: Stop mental state | ? |
Inspiration.. | ? |
Give trait.. | ? |
Set backstory | ? |
Give ability.. | ? |
Give Psylink.. | ? |
T: Remove neural heat | ? |
T: Give good thought.. | ? |
T: Give bad thought.. | ? |
T: Clear Bound Unfinished Things | ? |
T: Force Birthday | ? |
T: Recruit | ? |
T: Damage Apparel | ? |
Wear apparel (selected) | ? |
Equip primary (selected) | ? |
T: Tame Animal | ? |
T: Train Animal | ? |
T: Try Develop Bound Relation | ? |
T: Queue Training Decay | ? |
T: Start Marriage Ceremony | ? |
T: Force Interaction | ? |
Start Random Gathering | ? |
Start Gathering | ? |
T: Start Prison Break | ? |
T: Pass To World | ? |
T: Make1 Year Older | ? |
T: Try Job Giver | ? |
T: Try Joy Giver | ? |
T: EndCurrentJob(InterruptForced) | ? |
T: CheckForJobOverride | ? |
T: Toggle Job Logging | ? |
T: Toggle Stance Logging | ? |
T: Kidnap colonist | ? |
T: Face cell (selected).. | ? |
Spawning
Spawns things - items, pawns, terrain etc.
Action | Effect |
---|---|
Spawn Pawn | ? |
Spawn Weapon | ? |
Spawn apparel.. | ? |
Try place near thing.. | ? |
Try place near stack of 25.. | ? |
Try place near stack of 75.. | ? |
Try place direct thing.. | ? |
Try place direct stack of 25.. | ? |
T: Try add to inventory.. | ? |
Spawn thing with wipe mode.. | ? |
Set terrain.. | ? |
Spawn Mech Cluster | ? |
T: Make filth x100 | ? |
T: Spawn Faction Leader | ? |
Spawn world pawn.. | ? |
Spawn thing set.. | ? |
Trigger effecter.. | ? |
Spawn Shuttle | ? |
Map management
?
Action | Effect |
---|---|
Generate Map | ? |
Destroy Map | ? |
Leak Map | ? |
Print Leaked Map | ? |
Add Game Condition | ? |
Remove Game Condition | ? |
T: Transfer | ? |
Change Map | ? |
Regenerate Current Map | ? |
Generate Map With Caves | ? |
Run Map Generator | ? |
Force Reform in Current Map | ? |
Autotests
?
Action | Effect |
---|---|
Make Colony (full) | ? |
Make colony (animals) | ? |
Test force downed x100 | ? |
Test force kill x100 | ? |
Test Surgery fail catastrophic x100 | ? |
Test Surgery fail ridiculous x100 | ? |
Test generate pawn x1000 | ? |
T: Generate Pawns Of All Shapes | ? |
Check Region Listes | ? |
Test time-to-down | ? |
Battle Royale All PawnKinds | ? |
Battle Royale Humanlikes | ? |
Battle Royale By Damagetype | ? |
Debug Logging Menu
Economy
?
Action | Effect |
---|
General
?
Action | Effect |
---|
Incidents
?
Action | Effect |
---|
Pawns
?
Action | Effect |
---|
Performance
?
Action | Effect |
---|
System
?
Action | Effect |
---|
Text generation
?
Action | Effect |
---|
UI
?
Action | Effect |
---|
World pawns
Your colonists are not professional settlers – they're crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You'll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person's background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
Travel across the planet. You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts – take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.
(All non-English translations are made by fans.)
System Requirements
Windows
Mac OS X
SteamOS + Linux
Minimum:
OS: Windows 7
Processor: Core 2 Duo
Memory: 4 GB RAM
Graphics: DirectX 11+
Storage: 500 MB available space
DOWNLOAD LINKS
MEGA | Mediafire | Zippyshare
Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.
When active, it is seen as an additional menu on the top of the screen.
- 1Features
- 2Options
- 3Debug Action Menu
- 4Debug Logging Menu
Features
Items are shown from left to right in the picture.
Debug log
An output log for debugging. Shows errors if they occur, as well as debug outputs.
Package editor
Pleasant valley the long dark map. It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
View settings
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
Debug actions menu
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
Debug logging menu
Where some debugging information can be found, like crop economy, item nutrition, and such.
Inspector
Lets you see what's happening in the game.
God mode
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.
Godmode persists even when development mode is turned off.
Autopause
Toggles autopause when an error is logged.
Save translation report
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
Options
Permanently disable
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder Brutal legend crack.
It can be retrieved through:Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
Debug Action Menu
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
Commands prefaced with with 'T:' seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior.
Commands ending with an ellipsis '..' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
Incidents
Rimworld - Royalty For Mac Os
Creates events and raids
Action | Effect |
---|---|
Do incident (Map) | ? |
Do incident x10 (Map) | ? |
Do incident w/ point (Map) | ? |
Execute raid with points | ? |
Execute raid with factions | ? |
Execute raid with specifics | ? |
Quests
Tools for adding quests.
Action | Effect |
---|---|
Generate quest | ? |
Generate quests x10 | ? |
DGenerate quests x30 | ? |
Generate quest (1x for each points) | ? |
QuestPart test | ? |
Log genearted quest savedata | ? |
General
?
Action | Effect |
---|---|
Destroy All Plants | Destroys all plants on the map. |
Destroy All Things | Destroys everything [Clarification needed] on the map. |
Destroy Clutter | ? |
Finish All Research | Finishes all research projects. |
Replace All Trade Ships |
|
Change weather.. | Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather |
Play song.. | ? |
Play sound.. | ? |
End game condition.. | ? |
Add Prisoner | ? |
Add Guest | ? |
Force Enemy Assault | If there are waiting enemies on the map, force them to begin their attack. |
Force Enemy Flee | If there are attacking enemies on the map, force them to flee. |
Adaption Progess10 Days | ? |
Unload Unused Assets | ? |
Name settlement | ? |
Next lesson | ? |
Regen All Map Mesh Sections | ? |
Change Camera Config | ? |
Force Ship Countdown | ? |
Force Start Ship | ? |
Flash Trade Drop Spot | ? |
Kill Faction Leader | ? |
Kill Kidnapped Pawn | ? |
Set Faction Relations | ? |
Visitor Gift | ? |
Refog Map | ? |
Use Gen Step | ? |
Increment Time1 Hour | ? |
Increment Time6 Hours | ? |
Increment time 1 day | ? |
Increment Time1 Season | ? |
Storywatcher tick 1 day | ? |
Add techprint to project | ? |
Apply techprint on project | ? |
Kill Random Lent Colonist | ? |
Destroy All Hats | ? |
Pawn Kind Apparel Check | ? |
Pawn Kind Ability Check | ? |
Award 4 honor | ? |
Award 10 honor | ? |
Remove 4 honor | ? |
Reduce royal title | ? |
T: Destroy | Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind. |
T: Kill | Left click to kill an object or pawn. Killing this way would leave behind corpses or resources. |
T: 10 damage | Left click to deal 10 damage to an object or pawn. |
T: 500 damage | Left click to deal 10 damage to an object or pawn. |
T: Clear area 21x21 | Left click to destroy all objects in a 21 by 21 area, excluding flooring. |
T: Make Rock 11x11 | ? |
T: Explosion (bomb) | Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel |
T: Explosion (flame) | Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel |
T: Explosion (stun) | Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel |
T: Explosion (EMP) | Left click to create exposions of EMP. The explosions have a radius of ? tiles and do ? damage. Right click to cancel |
T: Explosion (extinguisher) | Left click to create explosions of firefoam similar to a firefoam popper. The foam has a radius of ? tiles and create Firefoam on the ground. Right click to cancel |
T: Explosion (smoke) | Left click to create clouds of Smoke. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel |
T: Lightning Strike | Left click to create Lightning strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel |
T: Add Snow | ? |
T: Remove Snow | ? |
T: Clear All Snow | ? |
T: Push heat (10) | ? |
T: Push heat (1000) | ? |
T: Push heat (-1000) | ? |
T: Finish Plant Growth | ? |
T: Grow1 Day | ? |
T: Grow To Maturity | ? |
T: Regen Section | ? |
T: Randomize Color | ? |
T: Rot1 day | ? |
T: Force sleep | ? |
T: Fuel -20% | ? |
T: Break down.. | ? |
T: Use Scatterer | ? |
BaseGen | ? |
SketchGen | ? |
T: Make Roof | ? |
T: Delete Roof | ? |
T: Test Flood Unfog | ? |
T: Flash Closwalk Cell30 | ? |
T: Flash Walk Path | ? |
T: Flash Skygaze Cell | ? |
T: Flash Direct Flee Dest | ? |
T: Flash Spectators Cells | ? |
T: Check Reachability | ? |
T: Flash TryFindRandomPawnExitCell | ? |
T: RandomSpotJustOutsideColony | ? |
T: Random Spot Near ThingAvoiding Host??? | ? |
T: Attach Fire | ? |
Pawns
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.
Action | Effect |
---|---|
T: Resurrect | ? |
T: Damage Until Down | ? |
T: Damage Legs | ? |
T: Damage To Death | ? |
T: Carried Damage To Death | ? |
T: 10 damage until dead | ? |
T: Damage Held Pawn To Death | ? |
T: Surgery Fail Minor | ? |
T: Surgery Fail Catastrophic | ? |
T: Surgery Fail Ridiculous | ? |
T: Restory Body Part | ? |
Apply damage.. | ? |
Apply Hedif.. | ? |
T: Remove Hediff.. | ? |
T: Heal random injury (10) | ? |
T: Activate HediffGiver | ? |
Activate HediffGiver World Pawn | ? |
T: Discover Hediffs | ? |
T: Grant Immunities | ? |
T: Give Birth | ? |
T: Resistance -1 | ? |
T: Resistance -10 | ? |
T: +20 neural heat | ? |
T: -20 neural heat | ? |
T: List Melee Verbs | ? |
T: Add/remove pawn relation | ? |
T: Add Opinion Talks About | ? |
T: Force vomit.. | ? |
T: Psyfocus +20% | ? |
T: Psyfocus -20% | ? |
T: Food -20% | ? |
T: Rest -20% | ? |
T: Joy -20% | ? |
T: Chemical -20% | ? |
Set Skill | ? |
Max Skill | ? |
T: Max All Skills | ? |
Mental break.. | ? |
Mental state.. | ? |
T: Stop mental state | ? |
Inspiration.. | ? |
Give trait.. | ? |
Set backstory | ? |
Give ability.. | ? |
Give Psylink.. | ? |
T: Remove neural heat | ? |
T: Give good thought.. | ? |
T: Give bad thought.. | ? |
T: Clear Bound Unfinished Things | ? |
T: Force Birthday | ? |
T: Recruit | ? |
T: Damage Apparel | ? |
Wear apparel (selected) | ? |
Equip primary (selected) | ? |
T: Tame Animal | ? |
T: Train Animal | ? |
T: Try Develop Bound Relation | ? |
T: Queue Training Decay | ? |
T: Start Marriage Ceremony | ? |
T: Force Interaction | ? |
Start Random Gathering | ? |
Start Gathering | ? |
T: Start Prison Break | ? |
T: Pass To World | ? |
T: Make1 Year Older | ? |
T: Try Job Giver | ? |
T: Try Joy Giver | ? |
T: EndCurrentJob(InterruptForced) | ? |
T: CheckForJobOverride | ? |
T: Toggle Job Logging | ? |
T: Toggle Stance Logging | ? |
T: Kidnap colonist | ? |
T: Face cell (selected).. | ? |
Spawning
Spawns things - items, pawns, terrain etc.
Action | Effect |
---|---|
Spawn Pawn | ? |
Spawn Weapon | ? |
Spawn apparel.. | ? |
Try place near thing.. | ? |
Try place near stack of 25.. | ? |
Try place near stack of 75.. | ? |
Try place direct thing.. | ? |
Try place direct stack of 25.. | ? |
T: Try add to inventory.. | ? |
Spawn thing with wipe mode.. | ? |
Set terrain.. | ? |
Spawn Mech Cluster | ? |
T: Make filth x100 | ? |
T: Spawn Faction Leader | ? |
Spawn world pawn.. | ? |
Spawn thing set.. | ? |
Trigger effecter.. | ? |
Spawn Shuttle | ? |
Map management
?
Action | Effect |
---|---|
Generate Map | ? |
Destroy Map | ? |
Leak Map | ? |
Print Leaked Map | ? |
Add Game Condition | ? |
Remove Game Condition | ? |
T: Transfer | ? |
Change Map | ? |
Regenerate Current Map | ? |
Generate Map With Caves | ? |
Run Map Generator | ? |
Force Reform in Current Map | ? |
Autotests
?
Action | Effect |
---|---|
Make Colony (full) | ? |
Make colony (animals) | ? |
Test force downed x100 | ? |
Test force kill x100 | ? |
Test Surgery fail catastrophic x100 | ? |
Test Surgery fail ridiculous x100 | ? |
Test generate pawn x1000 | ? |
T: Generate Pawns Of All Shapes | ? |
Check Region Listes | ? |
Test time-to-down | ? |
Battle Royale All PawnKinds | ? |
Battle Royale Humanlikes | ? |
Battle Royale By Damagetype | ? |
Debug Logging Menu
Economy
?
Action | Effect |
---|
General
?
Action | Effect |
---|
Incidents
?
Action | Effect |
---|
Pawns
?
Action | Effect |
---|
Performance
?
Action | Effect |
---|
System
?
Action | Effect |
---|
Text generation
?
Action | Effect |
---|
UI
?
Action | Effect |
---|
World pawns
?
Action | Effect |
---|